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Sean Baxter on Twitter: "I flipped the nonuniformEXT around. By default,  subscripts into resource arrays are implicitly nonuniformEXT. The compiler  uses pretty accurate heuristics to determine if the index is dynamically  uniform,
Sean Baxter on Twitter: "I flipped the nonuniformEXT around. By default, subscripts into resource arrays are implicitly nonuniformEXT. The compiler uses pretty accurate heuristics to determine if the index is dynamically uniform,

glsl-canvas - Visual Studio Marketplace
glsl-canvas - Visual Studio Marketplace

LearnOpenGL - Advanced GLSL
LearnOpenGL - Advanced GLSL

Vulkan shader problem on Mali Gpu: Accessing array elements inside an  Uniform buffer returns all-zero values - Graphics, Gaming, and VR forum -  Support forums - Arm Community
Vulkan shader problem on Mali Gpu: Accessing array elements inside an Uniform buffer returns all-zero values - Graphics, Gaming, and VR forum - Support forums - Arm Community

opengl - How to access an uniform array with a float as index in GLSL? -  Game Development Stack Exchange
opengl - How to access an uniform array with a float as index in GLSL? - Game Development Stack Exchange

3. Webgl Fundamentals - shaders and GLSL / David B. | Observable
3. Webgl Fundamentals - shaders and GLSL / David B. | Observable

Sending data to a shader using uniform variables | OpenGL 4.0 Shading  Language Cookbook
Sending data to a shader using uniform variables | OpenGL 4.0 Shading Language Cookbook

Shared Uniforms
Shared Uniforms

GLSL - Graphics Programming - Part 9 - Chapter 1
GLSL - Graphics Programming - Part 9 - Chapter 1

opengl - GLSL C++ Only first sampler array index is accessible - Game  Development Stack Exchange
opengl - GLSL C++ Only first sampler array index is accessible - Game Development Stack Exchange

Shader Material - Uniform Object Array - Questions - Babylon.js
Shader Material - Uniform Object Array - Questions - Babylon.js

OpenGL Arrays-of-Arrays Getting Finished Up For Mesa - Phoronix
OpenGL Arrays-of-Arrays Getting Finished Up For Mesa - Phoronix

c++ - GLSL: Choosing which texture to use in the fragment shader by  indexing into a uniform array of structs based on the world-position of the  fragment - Stack Overflow
c++ - GLSL: Choosing which texture to use in the fragment shader by indexing into a uniform array of structs based on the world-position of the fragment - Stack Overflow

How to export CHOP array to GLSL array1? - Beginners - TouchDesigner forum
How to export CHOP array to GLSL array1? - Beginners - TouchDesigner forum

From 0 to glTF with WebGPU: Bind Groups
From 0 to glTF with WebGPU: Bind Groups

LearnOpenGL - Advanced GLSL
LearnOpenGL - Advanced GLSL

GPU Buffers: OpenGL 3.1 Uniform Buffers Objects | Geeks3D
GPU Buffers: OpenGL 3.1 Uniform Buffers Objects | Geeks3D

Episode 22] OpenGL - glsl uniform variables (Second mechanism to send data  to GPU) - YouTube
Episode 22] OpenGL - glsl uniform variables (Second mechanism to send data to GPU) - YouTube

WebGL2 Shaders and GLSL
WebGL2 Shaders and GLSL

Passing in array of vectors as a uniform? - Questions - three.js forum
Passing in array of vectors as a uniform? - Questions - three.js forum

024.) Uniform Buffer Object - OpenGL 4 - Tutorials - Megabyte Softworks
024.) Uniform Buffer Object - OpenGL 4 - Tutorials - Megabyte Softworks

Wrong array lookup for uniform floats on generated HLSL · Issue #74 ·  Kode/krafix · GitHub
Wrong array lookup for uniform floats on generated HLSL · Issue #74 · Kode/krafix · GitHub

LearnOpenGL - Advanced GLSL
LearnOpenGL - Advanced GLSL

opengl - Vertex buffer binding index and uniform buffer binding points? -  Stack Overflow
opengl - Vertex buffer binding index and uniform buffer binding points? - Stack Overflow

Shaders - Anton's OpenGL 4 Tutorials
Shaders - Anton's OpenGL 4 Tutorials

Graphics
Graphics

Introduction to Shaders: Multiple Lights, GLSL Arrays and Structures
Introduction to Shaders: Multiple Lights, GLSL Arrays and Structures

GLSL Tutorial – Uniform Blocks » Lighthouse3d.com
GLSL Tutorial – Uniform Blocks » Lighthouse3d.com